All Activities
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Create a particle system
This lesson introduces particle systems and prepares you to create one.
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Name your effect
This lesson explains how to choose a good name for your effect.
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Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
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Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
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Position and move assets
This lesson prepares you to position and move assets within a scene.
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Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
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Explore the world of AR
This lesson prepares you to better understand the various value propositions and use cases for AR.
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Introduction to Meta Spark Studio
This lesson introduces you to the Meta Spark AR Creation course.
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Record a demo video
This lesson prepares you to develop a demo video.
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Overview of trackers
This lesson introduces you to the different types of trackers available and provides some ideas of when you might want to use each.
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Modify objects with patches
This lesson prepares you to modify objects with patches.
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Get started with 3D assets
This lesson provides an overview of what's covered in the course World and object tracking
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Gather your ideas
This lesson prepares you to gather your ideas before you begin a project.
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Body trackers
This lesson prepares you to update your scene to include a body tracker.
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Position objects
This lesson prepares you to position objects and create realistic scenes.
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Introduction to particle systems
This lesson introduces particle systems and prepares you to use them in your projects.
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Control the particles
This lesson prepares you to use the Patch Editor to control dynamic particle properties.
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Introduction to prompts
This lesson prepares you to include instructions in your effects.
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Engage your audience through interaction
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects